Posted by: | jafar90 | |
Data created: | 17 October 2023 |
Hello, how can I skin the hair of an animated character? | |
17 October 2023
#34075 | |
17 October 2023
#34076 | |
yes I want to hair follow the skin character movement | |
17 October 2023
#34077 | |
I want the hair to be coarse first and follow the character's skin | |
17 October 2023
#34078 | |
I want the hair to be Rig first and follow the character's skin. sorry I used google translator | |
17 October 2023
#34081 | |
It is not possible to rig the hair directly. If you generate the hair from polygon strips, then you can rig and animate the polygon strips and the hair will follow them. Another option is, if you generated the hairs from spline curves, then you can rig and animate the spline curves so the hair will follow them. Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
17 October 2023
#34082 | |
So, should I do the rigging process and add the rig modifiers before starting to make the hair? Or after making hair? | |
18 October 2023
#34083 | |
To clarify. We DO NOT have a video about rigging hair because rigging hair it IS NOT supported. Again, a possible workflow is Generating Guides from Splines and then rigging the splines. Or Generating Hair from Mesh Strips and then rigging the mesh strips. Follow the links to the documentation where you will find some videos as well. Jeordanis Figuereo (Product Designer. EPHERE Inc.) |