Posted by: | ldotchopz | |
Data created: | 20 November 2023 |
I have my hair looking the way i want, but the only way to export the hair as geo is by adding a Mesh from Strands modifier on top, but using the the Prismatic/Cylindrical or Flat Billboards completely wrecks the way my shader looks. How can i export hair cached as geo without using mesh from strands on it? Attached Files: correct-hair.PNG (3206683 bytes), flat+billboards.PNG (3283458 bytes), prismatic-cylindrical.PNG (2969517 bytes), | |
21 November 2023
#35196 | |
21 November 2023
#35197 | |
I'm afraid that does nothing. Are there any out of the ordinary techniques that can export the hair as geo without Mesh from Strands? | |
23 November 2023
#35205 | |
24 November 2023
#35206 | |
Changing the UV settings does nothing and the hair still renders badly. I am on the final stage on this project with the hair looking perfect but i cannot get it to look the same as it was before Mesh to Strands is applied. I need it to become geo because i can then loop the hair animation, but at the moment, that comes at the cost of it looking completely different in the render |