Baking worflow issues

 
 
 
Posted by:mediaramas
Data created:21 May

Hi! I am doing some animals covered with fur that are being animated, I have created the fur with a lot of Ox modifiers on top of Hair from guides  but I get some flickering when I render an animated sequence, so I have duplicated the fur to preserve the original one with all the setup and on the second one before collapsing I had to set view percent to 100 on the Ox Strand multiplier to get it right, otherwise it doesnt render correctly after collapsing, the I collapse evertyhing under Ox Change width, then I reassign the distribution mesh on the OX baked hair, then I uncheck roots detached and that works!.
But I guess there should be a better worflow where I could just use the fur without having to duplicate and collapse everything cause the file size gets crazy higher and I have to hide the fur until render time cause it is very heavy on viewport, also if I set the viewport % to 1 on Ox Baked hair then the hair doesnt look attached to the mesh anymore and I get like an exploded fur when I reopen the file.
Is there just a better, more straight forward way to do this process?

Thanks in advance!

Hi,

Have you been able solve this issue by following the recommendations provided via email?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)