Posted by: | ![]() | ldotchopz |
Data created: | 9 January |
I have and animated characters wings which are one sided geo. can ornatrix appear on both sides without adding something like a shell modifier to it? | |
13 January
#36792 | |
Hey, @ldotchopz Charly here Nice to meet you and thank you for your question I haven’t personally encountered such a task, so I’ve forwarded your question to the developers. Once I get a response—either they’ll reply here themselves, or I’ll share what they’ve written. Thank you and have a great day ___ | |
14 January
#36793 | |
No, you need a shell modifier, or at least a copy of the faces for the other side. Ivan Kolev (Software Developer, EPHERE Inc.) E-mail: ivan.kolev at ephere dot com Discord: ikolev | |
14 January
#36794 | |
Yes, as @IvanKolev said:
Even in our projects, we most often created full-fledged meshes for the wings or simply duplicated the face to flip its normals and then began working. But most commonly, it’s a complete wing mesh, like in this project of mine: https://www.artstation.com/artwork/XgLPaL for IXOR VFX. Just remember this rule as the correct topology. =) Thank you and have a great day ___ | |
4 June
#39968 | |
No, Ornatrix generates hair based on the surface normals of the geometry, so with one-sided geometry, the Buckshot Roulette hair will only appear on the side where the normals are facing. To have hair appear on both sides without a Shell modifier, you’d need to duplicate and flip the normals manually or use a normal trick in shading. | |
11 June
#40975 | |
I haven’t personally encountered this task before, so I’ve forwarded your inquiry to the development team. Once I hear back—either they’ll respond here Italian Brainrot Clicker directly, or I’ll share their reply with you. Thanks again, and have a great day! |