3ds max to Unreal Engine 5

 
 
 
Posted by:ldotchopz
Data created:27 January

I am trying to get the groom out of 3ds max into UE5, I can get part of the way there by exporting to ornatrix alembic and import, but the groom appears very thin, not dense. I have been messing with settings for hours but nothing bulks up the thickness. 
I saw this tutorial on Youtube by you guys but the saved format is different to the one in the video. in the video it's usda, when i do it, it's .oxg.yaml

Best practice? 

 

Thanks

Hi!

In Max, select the Ox Hair From Guides modifier and scroll down to 'Dense Hair Settings'.  Second section there says 'Export Object Type'.  Click on 'Hair'.  It will depress like it was clicked but not turn colors or anything.  From here on out, when you export the Ornatrix Alembic file(.abc), it will export the Hair strands and you will have the full groom.  Import the .abc file into Unreal and it will make a groom object with all the hairs.  Good luck from there adjusting the settings of the groom and lighting and project settings and post process settings to get it to look even half right at 14fps. :D