I am trying to get the groom out of 3ds max into UE5, I can get part of the way there by exporting to ornatrix alembic and import, but the groom appears very thin, not dense. I have been messing with settings for hours but nothing bulks up the thickness.
I saw this tutorial on Youtube by you guys but the saved format is different to the one in the video. in the video it's usda, when i do it, it's .oxg.yaml
Best practice?
Thanks