I'm trying to control the orientation in the mesh from strands. I'd like to be able to use the paint brush to control the orientation map like you can do with guide channels (and see them rotate in real time). Is this possible? Our game needs the surface normals to point away from the head so I need to control the rotation of the planes and bringing in an orientation map from photoshop requires a lot of back and forth and flipping normals by hand isn't practical because there are so many mesh planes. Thanks!