mesh from strands orientation editing

 
 
 
Posted by:will
Data created:7 December 2012

I'm trying to control the orientation in the mesh from strands. I'd like to be able to use the paint brush to control the orientation map like you can do with guide channels (and see them rotate in real time). Is this possible? Our game needs the surface normals to point away from the head so I need to control the rotation of the planes and bringing in an orientation map from photoshop requires a lot of back and forth and flipping normals by hand isn't practical because there are so many mesh planes. Thanks!

Hello Will,

I wonder if this demo is doing what yoru asking for. If not please let me know in more detail how your workflow differs and what you might additionaly need.

http://www.youtube.com/watch?v=i5syaXesYCc

Thanks

Michael McCarthy

Yes! Thank you, unchecking orient based on strands fixed everything. Wonderful plugin!