Hi. Anyone know how can i control the flat billboards thickness??? Is it possible? I get very thick ones and i can't find a control to make them thinner (to simulate later with cloth). If its not possible, is there any workaround? Thanks! |
| Hello, You can control the thickness and shape with the Render Settings modifier. Hope that helps. Thanks Michael McCarthy |
| No, i'm using the strand from guides modifier to simulate the hair with cloth and then go back to the guides with the guides from guide mesh modifier. The problem is that the flat billboards are very thick and don't simulate well with cloth, I'd like to make them thinner. |
| Hello, If your using Mesh from Strand you can put Render Settings below it to adust the thickness. Thanks Michael McCarthy |
| Adrianb1983 wrote: No, i'm using the strand from guides modifier to simulate the hair with cloth and then go back to the guides with the guides from guide mesh modifier. The problem is that the flat billboards are very thick and don't simulate well with cloth, I'd like to make them thinner. Hi Adrian ! Did you achieved a working process ? An you share it with us please ? Thank you ! |
| Hi Michael, I have found this post that talks about something similar to the problem I'm facing so I decided to post here so there are no more copies of the same topic. I'm trying to have a random thickness on the mesh from strands, but the prism one, and I'm using the render settings to get some random volume using a procedural on the map slot but even with that, the global thickness is the same. There is no way to have some random thickness for it? Thanks! |
| Hello el cisne, You should be able to use a Thickness map for this. It will use the underlaying UVs and where the map is darker it will be thiner over all. Thanks Michael |
| Hi Michael, thanks for your answer, but I have found that it uses the map on the hair thickness itself, not to have random thickness for hair. It looks like a 3dsmax torus knot with clumps if I use the map. You were talking about this?
Edit: I did a simple test, not on the scene I was working on, and it works just as you said... now I don't understand why in my other file the thickness affected each strand and create clumps on it, that is actually a nice effect but I honesty don't how I did it. It has to do something with the assign channel? Thanks! |