Posted by: | ![]() | Adrianb1983 |
Data created: | 9 March 2013 |
Hi. Anyone know how can i control the flat billboards thickness??? Is it possible? I get very thick ones and i can't find a control to make them thinner (to simulate later with cloth). If its not possible, is there any workaround? Thanks! | |
9 March 2013
#4067 | |
Hello, You can control the thickness and shape with the Render Settings modifier. Hope that helps.
Thanks Michael McCarthy | |
9 March 2013
#4068 | |
No, i'm using the strand from guides modifier to simulate the hair with cloth and then go back to the guides with the guides from guide mesh modifier. The problem is that the flat billboards are very thick and don't simulate well with cloth, I'd like to make them thinner. | |
6 April 2013
#4111 | |
Hello, If your using Mesh from Strand you can put Render Settings below it to adust the thickness. Thanks Michael McCarthy | |
12 April 2013
#4123 | |
Adrianb1983 wrote: Hi Adrian ! Did you achieved a working process ? An you share it with us please ? Thank you ! | |
7 July 2016
#8788 | |
Hi Michael, I have found this post that talks about something similar to the problem I'm facing so I decided to post here so there are no more copies of the same topic. Thanks! | |
8 July 2016
#8793 | |
Hello el cisne, You should be able to use a Thickness map for this. It will use the underlaying UVs and where the map is darker it will be thiner over all. Thanks Michael | |
11 July 2016
#8807 | |
Hi Michael, thanks for your answer, but I have found that it uses the map on the hair thickness itself, not to have random thickness for hair. It looks like a 3dsmax torus knot with clumps if I use the map. You were talking about this? Thanks! |