Hello,
We recently bought Ornatrix to change our hair and fur pipeline. We have many characters with hair and fur modifier that we want to change to Ornatrix.
The workflow we found is this :
- export the hair and fur guides as splines
- put the Ox Guides from Shape and Ox Ground Strands modifiers on them
- collapse the stack in order to have Ox Baked Guides wich we found more stable than the Ox Ground Strands
- groom the fur on top of it
This workflow works pretty well except when using point cache.
First, if we stay with the Ox Ground Strand (wich can be usefull to have point cached splines), we have to pick the base surface each time after loading the point cache of the base surface. Otherwise, the splines stay in their original position, doing strange things.
The other problem is with the hair clustering modifier, it seems that it is clustering hair between parts I don't want (for exemple between torso and arms). This problem occured only when I'm using point cache on the distribution surface (on Ox Bake Guides), as it works well in T-pose.
Is there any way to "freeze" those things in order to avoid scripting this ?
Is this workflow seems good to you ?
Thanks,
David Aucourt, TAT Studio
Lead character artist, TAT Studio