I have a modifier stack consisting of guides from surface, edit guides, hair from guides, render settings, and mesh from strands. I want to be able to view the mesh from within the edit guides modifier so I can position it correctly, but all I see are the guides, although the mesh appears in every other modifier in the stack. I got it to work before somehow, but I can't reproduce the effect, so I was wondering if someone could explain to me how to do it. Thanks!