Posted by: | studio_liddell | |
Data created: | 24 January 2014 |
Hi,
I'm working with Ornatrix on a skinned object. I'm getting some weird results when I add an edit guides modifier to the stack. As soon as the mesh is animated the random hairs within the groom flip orientation and generally ruin the groom. Is there a procedure I should be following to prevent this for animation? On my Guides from Surface I've tried both UV and Vertex Distribution and I still get the same weird results. Any suggestions would be great! I've uploaded a screengrab showing frames 0 and 1 and the setup of my guides from surface and hair from guides setup. Cheers Nick | |
1 June 2015
#6173 | |
I'm having the same issue, but with Skin Wrap modifier or using Point Cache modifier. With me, the hair goes crasy after opening the Max file. And if I send the file to render on the farm, all goes crasy as well!!
A help on this will be appreciated! | |
1 June 2015
#6174 | |
I found a solution. Just drop a Point Cache Binding (WSM) of top of all the modifiers, and all goes fine! I was using the normal Point Cache right after the Editable Poly, and before the Ox Guides from Surface. The logic of this issues, was that Ornatrix was using a fake reference (the point cache), instead of the inicial geometry, so, normally, all went crasy. It's very important NOT to have any modifier in the middle of the Editable poly and Ox Guides from Surface.
Just do your animation, then apply the Point Cache Binding (WSM), and then delete the skin, morpher and editable poly modifier. | |
1 June 2015
#6175 | |
Thank you for posting the solution, it is much appreciated. Marsel Khadiyev (Software Developer, EPHERE Inc.) | |
15 March 2021
#29775 | |
Sorry to reply this old thread, | |
16 March 2021
#29776 | |
16 March 2021
#29779 | |
Hi Jeordanis, | |
16 March 2021
#29782 | |
17 March 2021
#29783 | |
Rendering on a single computer directly in 3ds max, no backburner involved |