I have tried the suggestion on your last post and here are my findings
1. I already had OrnaMR.mi and OrnaMR.dll in the locations as suggested.
2. On booting up 3DS Max 2015 with a fresh scene the Mental Ray render error message states it cannot load OrnaMR.dll. The full error message on opening a new 3DS session follows:
LINK 0.0 10MB error 191007: cannot load OrnaMR.dll, The operation completed successfully.
LINK 0.0 10MB error 191012: Unable to load OrnaMR.dll,
MI 0.0 10MB error 121417: rayrc, line 18: cannot find include file "OrnaMR.mi"
LINK 0.0 10MB error 191007: cannot load ./OrnaMR.dll, The operation completed successfully.
LINK 0.0 10MB error 191012: Unable to load OrnaMR.dll,
3. After starting up a new session in 3DS Max I proceeded to create a Sphere, place the Ox MR primitive in the scene and assign the Ornatrix Hair in the scene to it. I assigned a standard Material and Arch & Design on separate occasions and placed a Standard Spot Light in the scene for Mental Ray to show the object in render. On render of both materials I see no sign of the hair only the emitter object. I also recieve an error message each time I render stating the following:
PHEN 0.4 97MB error 051011: shader "ox_geo_hair" not found.
Hope this info helps to resolve the issue.
kind regards
Brendan