Parting

 
 
 
Posted by:darthviper107
Data created:2 October 2014

Hi, I was wondering if there's any documentation on parting maps? It's not clear what a parting map is supposed to look like, separating by angle gives a ragged parting edge and as for using a parting map I've tried drawing a line where I want the part to be along with drawing black on one half and white on the other and neither seems to work. It's the typical type of male hair part, at the moment I've got two separate meshes that are split down the part, but the back shouldn't be parted so I'd like to marge them together if I can get the parting to work correctly.

No one knows? How do people do parting?

Hello,

I apologize for the delayed reply. There are numerous ways to do partings. If you choose to use a map then it will discriminate between black and white values of the map to determine which parting particular strands belong to. For example, in a checkers map the white squares will belong to a different parting than black squares.

You may also use strand groups (through Edit Guides modifier) to define which parting/group guides belong to. Hairs will then inherit these partings based on the guides from which they were created. You can also use vertex channels of the distribution mesh to define these groups.

Lastly, as you mentioned, you can use auto-partings which will just measure angles between guides to determine where to split the parting.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Ah, I figured out the main issue I was having, even with the parting maps it wasn't working correctly, changed the interpolation space from barycentry interpolation to affine interpolation and it works correctly. Thanks