Ox Hair Node

 
 
 
Posted by:davidaucourt
Data created:15 October 2014

Hey guys !

We are actually updating all our characters for The Jungle Bunch season 2 with VRay 3 and Ox 3, giving us some headache... :)

I'm struggling with the Ox Hair material node, I used it to add some hue and value variation to the fur shader (vray hair material). With those upgrades, it doesn't seems to react the same way and I dont find any ways to have this work again... (by the way, the channel parameters box makes vray crash, with per-root activated for exemple)

 

Also, the frizz modifier added with Ox 2 aren't working with Ox 3, you have to make a new one, copy the values and delete the old one, a little bit time consuming but that's working.

 

Do you have any idea about this ? Or a different way to add variations in the fur shader ?

 

Thanks !

 

David

Lead character artist, TAT Studio

Hi David,

We will look into the Ox Hair map. No code was changed there so it seems strange that it would stop working, Can you provide a simple scene demonstrating the issue (if not I will just try to reproduce it)?

Can you also provide a scene ith a frizz modifier which doesn't work the same in V3? The modifier was improved so maybe something got shifted regarding its saved data.

Best regards

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hi Marsel,

Do you have a mail where i'll send you a wetransfer link ?

Lead character artist, TAT Studio

Here is for exemple when i merge the same character from Max2013 Vray2 Ox2 to Max2015 Vray3 Ox3, let me know your mail adress and i'll send you the scenes.

Best regards,

David


Attached Files:
Image 1Image 2

Lead character artist, TAT Studio

Please send them to marsel.khadiyev (at) ephere.com

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Ok I sended the files :)

Lead character artist, TAT Studio

Hi there !

 

Any news about this ? Did you had some time to check the files ?

Lead character artist, TAT Studio

Hi David,

I didn't get around to it yet. I hope to post something soon.

Thank you,

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Regarding Ox Hair map, this is actually due to a change in V-Ray 3 and not in Ox 3 (Ox 2 with V-Ray 3 will give same results). We have emailed back and forth with Chaor Group about it before and I just pinged them again. Hopefully there can be a good resolution for that. Perhaps for now you can use a noise map to simulate the hue variations?

I have opened and rendered the coala scene. I wonder if there is a simpler way to reproduce this change because the scene you sent is a bit heavy. I will try that too.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

I received more information from Chaos Group and they are saying that there was indeed a change in VRay V3 which caused Ox Hair map to stop producing unique per-strand colors. While they cannot fix it at the moment there is a workaround. You can use VRayHairInfoTex map to assign varying hue to each strand and use that as an input to a diffuse map.

I have to see if I can come up with an exception in Ox Hair map for VRay 3 so it continues to function correctly when used with VRay.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Oh thanks Marsel, previously the random by strand index mode of the VrayHairInfoTex wasn't working, that's why I was using the OxHair map ! But now it's the opposite haha.. Ok let's change all this maps so..

Did you noticed the issue with the frizz modifier ?

 

Thanks a lot for the investigation :)

Lead character artist, TAT Studio

Actually Vlado (from Chaos) said they will fix this in VRay 3 so Ox Hair map will work again. With the frizz modifier I rendered it and got the same result as you. However, I wish I could reproduce it in a simpler scene. Are you sure it is the frizz and not clustering modifier? I will try to install Ornatrix V2 and save the file to see what changed.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Great about the Ox Hair map !

Well, this frizz modifier is here to make the cluster less visible, if I delete and make a new frizz modifier with the same parameters it's ok. The issue, I think, is with the new "box" inside the frizz modifier, if you take a frizz modifier done in v2 and open it in v3 there is no curve information in this new parameter, maybe if you could isolate this case you could put a default value ? Not sure if I'm very clear...

Again, it's working deleting and making a new one in v3 so there is the default value, but this is a bit time consuming for us...

Hope it helps, thanks

Lead character artist, TAT Studio

The Ox Hair Map issue should be fixed in the next nightly build and service pack for VRay V3.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hey Marsel, thanks a lot for the help.

Lead character artist, TAT Studio