UV problem: mesh from stands

 
 
 
Posted by:razorfield
Data created:23 October 2014

i'm looking forward to buy ornatrix for game development purposes, it is super usefull, but when i try to use mesh from strand modifer with "uv per strand" active and then use uvw unwrap, it shows me that my hair plane is smooshed into flat line

sooo is there something i'm doing wrong?

Hello,

Are you using billboards or proxy objects. I would sugesnt using proxy planes. This way you can get the exact UV's your looking for. 

Thanks

Michael

We also have a problem with proxy. UV ok, but mesh interpritation is terible )

Yes, we have fixed these for an upcoming V4 beta build already. I will see if it'd be possible to also add the fix for 3.1.3

Marsel Khadiyev (Software Developer, EPHERE Inc.)