Hi, I'm having problems with dynamic simulations when the hair is created with splines and grounded in an animated mesh with skin modifier or point cache, when I simulate with play animation the splines stay back floating where the character used to be, why is that?
One thing you can try is to make sure you have reset the Xfrom on both the spline and mesh before you start. This may help. If not please see if you can post a simple example scene and we will take a peek.
Thanks! that worked, I have a problem rendering in a renderfarm the hair, i'm using vray 3, when render locally all works pretty well but when I send it, the hair flickers terrible, I have tried in two renderfarms, any idea?