Short fur and long hair on one mesh pipeline

 
 
 
Posted by:poko
Data created:14 November 2014

Hi.

Maybe is few ways but I dont want to seperate mesh is pices to get hair groups.

How to manage this in other way?

My character has a different types of hairs and fur. Lets say lion or caribu where you have long hairs with dynamics and short fur where I dont need to add any movement.

I read this documentation: https://ephere.com/plugins/autodesk/max/ornatrix/docs/advanced_topics/guide_channels.html

but is not clear for me (i see not only if you go deep in this forum).

Ok. So how to seperate hair groups on one mesh?

I can use bitmaps with black, gray, white, but how looks the stack in modifier panel?

Thanks in advance.

PO