Per-Strand UV Coords doesn't work correctly

 
 
 
Posted by:jalkds
Data created:11 December 2014

When I use Per-Strand UV Coords. in Mesh From Strands modifier, it generated unexpected UV layout.

I selected cylindrical mesh type, setted number of sides to 4, and checked per-strand UV Coords. I expected UV layout like renderable spline's UV in 3ds max, but I got one line UV.

I think that U coordinates correctly generated but V coordinates didn't. Is there a way to get correct U an V coordinates?

I'm using 3ds max 2015 and trial version of Ornatirx hair 3.1.0.6.


Attached Files:
Image 1

Confirmed, this only seems to happen with hair generated using hair from mesh strips method. Doing it any other way produces correct UVW coordinates.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

This will be fixed in the next build, thank you.

Marsel Khadiyev (Software Developer, EPHERE Inc.)