When I use Per-Strand UV Coords. in Mesh From Strands modifier, it generated unexpected UV layout.
I selected cylindrical mesh type, setted number of sides to 4, and checked per-strand UV Coords. I expected UV layout like renderable spline's UV in 3ds max, but I got one line UV.
I think that U coordinates correctly generated but V coordinates didn't. Is there a way to get correct U an V coordinates?
I'm using 3ds max 2015 and trial version of Ornatirx hair 3.1.0.6.
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