I have a couple questions, sorry if they are already covered.
Is it a bug that changing the Distribution Map does not update the Guides? If you change the Guide Distribution Map to Vertex Color, for example, the guides remain unchanged until you go change the Root Count.
Another question regards Hair From Guides. I want to know the general logic of the Use Guide From Faces. Mainly, what general scenarios is it a good idea to have it off? I'm curious because it all the tests I've been playing with, it seems like it should default to On as it took me some experimenting to see the relationship of the Guide distribution in the final output of the hair.
I also noticed that if you make a change to the Guides From Surface modifier distribution (in my test the vertex color again toggling on/off) do not propagate back up to the Hair From Guides automatically--you need to go back up to the Hair From Guides and toggle the Use Gude Faces again.
Knowing this is useful, but wondering if it is possible to make those a little more interactive without affecting performance so you don't have to go up and down the modifier stack as much?