Wet Fur?

 
 
 
Posted by:extensoft
Data created:17 July 2015

Hello hair-makers, 

 I have a simple question and would like to know if anyone out there might share a tip or advice.

I am at the final stage of a rigged lion model (for production), Ornatrix was my choice for fur creation and I don't regret the choice at all! Excellent piece of software...

The client was quite satisfied with my first draft render (attached), but he asked if I could make the fur look more wet. So I started playing with two main features:

  • Material specular amount and glossiness: by checking on-line references I have noticed that wet fur looks (obviously) shinier, so I thought that increasing the specular value would lead me to the desidered result. However, a grey specular color + a low specular value (0,3) tend to make the whole material color much lighter and I can't seam to reach that wet effect...
  • Hair clustering: wet hair creates a lot of hair clusters. Is adding a Ox Hair Clustering modifier with a high number of clusters a good solution in your opinion?

Any other thoughts or ideas?

Thanks for the help

 

Marco


Attached Files:
Image 1

Good question. I think you are on track with both the specular and clustering fronts. Using the hair clustring modifer would be a good choice. Are you using Vray to render?

Thanks

Michael

Yes Michael,

 I am using Vray. I am glad I am on track...

I am starting to understand that achieving the desired result might be a matter of multiple choices and this makes my task more challenging.. A few considerations:

  • I have a Frizz modifier. I keep it because all Lion's long fur references I have do have a noteable amount of frizz. However, a high frizz value (0.8) separates hair strands and nullifies the clustering effect. - Is this correct?
  • I have both Strand Clustering and Hair Clustering modifiers. I use Ox Strand Clustering to create large hair clusters and Ox Hair Clustering to create those wet smaller hair clusters. I am not sure this is a good technique. In any case, I am having troubles understanding Ox Hair Clustering Gen Count value. At a certain point, not sure when though, the effect doesn't seem to work, I guess this happens when the number of clusters is too high in relation to the number of hair strands.. But how do I know?
  • I am using an HDRI light. Do you think that adding a few area lights might be more effective to make the material's spec value prominent?

Thanks!

 

Marco

Yes I can see how to much frizz would break up your clusters. Also if you have clusters a high clusting Gen Count will loose the effect as you are building more clusters untill only there is only a few hairs in a cluster. Lastly I think it would be good to use some area lights for extra specular. It will be hard to get the reflections from HDRI only in some cases.

Thanks

Michael