Hair behaving weird on rigged model

 
 
 
Posted by:extensoft
Data created:20 August 2015

Hello,

 I know it's me, I am probably missing something here but I would really appreciate a helping hand to fix my problem. 

I am at the final stage of an important project but a unexpected hair behaviour is driving me crazy. I have this lion model, rigged and furred. Render looks good. Hair roots have been generated from clones of the main rigged model but polygons have been removed where unnecessary. For example, the "hair crown" around the snout comes from a clone of the main rigged model but all polygons except the ones around the snout have been removed. Hair was then generated from those remaining polygons.

As you can see from the attached images, when I now rotate the head to test animation, all hair guides move in different directions. 

What can I do to fix the problem? Where did my workflow fail?

Thanks a lot

Marco


Attached Files:
Image 1Image 2

Could be something funky happening with skin or sometimes we see things like this when the Xfrom of a mesh has not be reset. One thing I see that you want to avoid is the render time displacement in the hair gerneration stack. I dont think that is causing your viewport issue though. 

What I would recomend is to isolate it down a little more to see if a particular modifer is causing this. Turn off everything but Guides from surface and Edit Guides for basic grooming. Do you still get a strange result. Just to be safe remove the Vray displace too.

Thanks

Michael

Hi Micheal,

 thanks for your answer, it really helped me to fix the problem. What was causing that strange hair behaviour was the "edit poly" + "skin" + "edit poly" stack order. By swapping them (now I have edit poly + edit poly + skin) I had no weird hair reaction..

 

Thanks!

Marco

Super. I cant wait to see the final result please post it up!

 

Thanks

Michael