Hello,
I know it's me, I am probably missing something here but I would really appreciate a helping hand to fix my problem.
I am at the final stage of an important project but a unexpected hair behaviour is driving me crazy. I have this lion model, rigged and furred. Render looks good. Hair roots have been generated from clones of the main rigged model but polygons have been removed where unnecessary. For example, the "hair crown" around the snout comes from a clone of the main rigged model but all polygons except the ones around the snout have been removed. Hair was then generated from those remaining polygons.
As you can see from the attached images, when I now rotate the head to test animation, all hair guides move in different directions.
What can I do to fix the problem? Where did my workflow fail?
Thanks a lot
Marco
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