Unable to Edit

 
 
 
Posted by:jim.evans
Data created:10 September 2015

Hi,

My company is looking to purchase your software to help us with a big client, but trying out the demo seems to have caused a few points of concern, I'm not sure if it's because it's a demo, or if there is some sort of setting I am missing that would solve this?

When I create a new scene and objects to go through the tutorials, it is an amazing piece of software! But when I applied the same steps to the sample character we are hoping to use, things went a bit weird.

Simply put, editing the hair, even when on the lowest poly count of that character seems to be completely buggered up. in the normal edit mode, all of the hairs suddenly only come from the nails, which is not a seperate mesh, but texture. and if I add an editing modifyer in the stack, editing one hair, edits them all as if all of the hairs where instanced.

 Also, is the hair count for the entire mesh or per polygon? and is it better to place the turbosmooth above or below the Ornatrix stack?

 

Many Thanks!

Jeremy


Attached Files:
Image 1Image 2

Thank you for the post, Jeremy. Michael will get back to you on this shortly.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Thanks for the quick reply!

 

P.s. I'm using max 2016 extension 1 with Vray Adv 3.20.03, and the [Latest] Ornatrix

Howdy,

 

It looks like you have your hair getting distributed via a Sub-Object selection. You can either clear the selection on the mesh or uncheck Use Sub-Object in OX Guides from surface. I think that will fix your issue and then guides should behave better.

Thanks

Michael


Good morning,

 

Ah, that seems to have done the trick, the checking or unchecking of 'Use Sub-Object' didn't make a difference, but those dastardly polygons where still highlighted under the Edit Poly. Many thanks for that!

Now it's just one more issue, which I'm sure is probably just another tick box somewhere, and we're all set! Which is thus;

It seems only to apply the brush tool, but it appears to think the mesh is 1/10th the scale. i.e. the hairs on the back are selected around the belly, and the rest of the mesh can be propotionately selected nearer to the base.

Thanks in advance!

Jeremy