Michael, where can I use a maps to adjust the size of a feather setup? Using a oxLength or oxScale modifier anywhere in the stack doesn't seem to work? thanks in advanced Menno Attached Files: |
| Howdy Menno, Mapping OX Length and OX Render Settings with the same or similar map should work well. You need to control both the length and thickness to get a more "scaled" result. If you use proxy objects you should be able to control the scale with just the OX Length map. Thanks Michael |
| Ah got it thanks Michael! Menno |
| Michael, one other thing, why do some feathers render with some weird twist while it looks fine in the viewport? I have set the viewport amount the same as the render amount, so it should render like the viewport. Menno Attached Files: |
| This is a better example. you can see the difference between the 2 renders btw, enabling the 'Export Guide Mesh Data' does render the feathers without twisting, but it ruins the UV's on the feathers. Menno Attached Files:  |
| hi Michael like where I enter in the feather texture?, .. please his tutorials in 3d max I have not found it? Attached Files: |
| We have a whole video series on feathers now. I would check it out. Part 4 and 5 go over texturing. Thanks Michael     
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