i get an issue of fur misbehaving when rendering sequence of an animation for this teddy character below.
it happens in the areas such as it's armpit and hip areas where the mesh overlaps together when the teddy sits and stands.
such issue is not visible in the viewport even when scrubing the time-line and even if i render the sequence frame by frame.
I would be greatful if someone can give me a solution for this issue.
Here is issue when i render a sequnce (@frame 15)
here the same frame out come when I render as a single frame (@frame 15)
and here is the modifire stack i used for this character