Pull Down number of guide from a Zbrush spline (fibermesh)

 
 
 
Posted by:patrickU
Data created:16 May 2016

Hi,

I would like to make polygons hair.

And I would like to down the number of my guides from shapes (from Zbrush FiberMesh).
Is it possible ? Or a strand = a spline inevitably :(

I tried to pull down "View count" from "Hair from Guides" but not working.

(See my setup in attachment)

 

 


Attached Files:

>CaptureSet.PNG (4672 bytes),

You should be able to reduce the Hair From Guides count and get the result your looking for. You might need to do the render count too. If you post a scene I will have a look.

Thanks

Michael

here it is ! :)

 


Attached Files:

>ReduceCountForEphere.max (905216 bytes),

The issue here is your guides are not grounded. Use the Ground Strands modifer and ground your guides to a mesh before applying Hair from Guides. Right now no "hair" is getting created because of this.

Have a look at this video for Guides from Spline workflow:

Thanks

Michael

Thanks Michael, I check that !

Hi Michael, I try to add a Ground Strands, but the hair appear to be cut very short, how to fix this?
(please see attached max file)


Attached Files:

>ReduceCountForEphere_Ground.max (1478656 bytes),

There are many hairs going through your scalp mesh. Your guides need to end at or close to the surface of the mesh for them to ground correctly. I would suggest using the mesh that you created these from in Zbrush maybe.

Thanks

Michael

I fix my problem, my pivot was wrong... :(

But I've a new problem : Ox Hair From Guides, make hair on all the scalp ...
Please see attached file


Attached Files:

>ReduceCountForEphere_Ground_HairFromGuide.max (1556480 bytes),

Hello. Hair from Guides should make hairs on the entire scalp. If you do not want this you can limit it with a selection or a map.

Thanks

Michael

Hello ... hmm OK ..... but the goal is to keep the hairline from Zbrush Fibermesh.
Not to create a new one with a map or selection :/ 


Attached Files:

>CaptureEphere2.PNG (0 bytes),