Strand of hair for real time with target render

 
 
 
Posted by:patrickU
Data created:19 May 2016

Hi,

I would like to do a strand like the target render (see attached picture EphereHairPosts01.jpg).

I think I'm not very far from the result, could you help me to get closer ?

My hairs are too smooth, not noise and not hairs intermingle them as the target render. Is there a tool for this?


Attached Files:
Image 1

(Maybe some trouble with pictures post on forum?)

http://uppix.3dvf.com/images/k6OIa.jpg


Attached Files:

>CaptureSS1.PNG (0 bytes),

It looks like Frizz will help. I would recomend layering it. You could use a large scale frizz with a smaller scale frizz. This could give you larger breakups and still have some fine detail.

Thanks

Michael

Hi Michael, Thanks for the feedback but what do you meen by "layering it" ? With 3ds max Layers ?

Using multiple layers of guides or even seperate hair objects so you have more control.

Thanks

Michael

Hi Michael,

I've cloned a second object from the object of my first post.
On the second object : I use a large scale frizz & I change the length to be smaller.

But it seem that I've a problem with the Z depth between the two objects.

Please see my attached file or here : http://uppix.3dvf.com/images/HTIiA.png


Attached Files:

>CaptureEphere2.PNG (655670 bytes),

Hi, I've finaly found a good render, thanks Michael for your help.

I've a last question : I would like to have a alpha on the root of my hair (like the target render).
I've watched your tutorial : https://www.youtube.com/watch?v=kFoc9vPbtrk
I
 setup the vrayHairInfoTex for the opacity of the tip, but how to have this on the root too ? 

Glad to help and hear you are getting better results!

 

You could composite two HairInfoTex maps together or with a Gradient Ramp using VW or UW coordinates.

Thanks

Michael