Hi, I would like to do a strand like the target render (see attached picture EphereHairPosts01.jpg). I think I'm not very far from the result, could you help me to get closer ? My hairs are too smooth, not noise and not hairs intermingle them as the target render. Is there a tool for this? Attached Files: |
| (Maybe some trouble with pictures post on forum?) http://uppix.3dvf.com/images/k6OIa.jpg |
| It looks like Frizz will help. I would recomend layering it. You could use a large scale frizz with a smaller scale frizz. This could give you larger breakups and still have some fine detail. Thanks Michael |
| Hi Michael, Thanks for the feedback but what do you meen by "layering it" ? With 3ds max Layers ? |
| Using multiple layers of guides or even seperate hair objects so you have more control. Thanks Michael |
| Hi Michael, I've cloned a second object from the object of my first post. On the second object : I use a large scale frizz & I change the length to be smaller. But it seem that I've a problem with the Z depth between the two objects. Please see my attached file or here : http://uppix.3dvf.com/images/HTIiA.png |
| Hi, I've finaly found a good render, thanks Michael for your help. I've a last question : I would like to have a alpha on the root of my hair (like the target render). I've watched your tutorial : https://www.youtube.com/watch?v=kFoc9vPbtrk I setup the vrayHairInfoTex for the opacity of the tip, but how to have this on the root too ? |
| Glad to help and hear you are getting better results! You could composite two HairInfoTex maps together or with a Gradient Ramp using VW or UW coordinates. Thanks Michael |