Posted by: | patrickU | |
Data created: | 19 May 2016 |
Hi, I would like to do a strand like the target render (see attached picture EphereHairPosts01.jpg). I think I'm not very far from the result, could you help me to get closer ? My hairs are too smooth, not noise and not hairs intermingle them as the target render. Is there a tool for this? | |
19 May 2016
#8364 | |
(Maybe some trouble with pictures post on forum?) | |
19 May 2016
#8371 | |
It looks like Frizz will help. I would recomend layering it. You could use a large scale frizz with a smaller scale frizz. This could give you larger breakups and still have some fine detail. Thanks Michael | |
20 May 2016
#8380 | |
Hi Michael, Thanks for the feedback but what do you meen by "layering it" ? With 3ds max Layers ? | |
23 May 2016
#8430 | |
Using multiple layers of guides or even seperate hair objects so you have more control. Thanks Michael | |
24 May 2016
#8439 | |
Hi Michael, I've cloned a second object from the object of my first post. But it seem that I've a problem with the Z depth between the two objects. Please see my attached file or here : http://uppix.3dvf.com/images/HTIiA.png | |
25 May 2016
#8459 | |
Hi, I've finaly found a good render, thanks Michael for your help. I've a last question : I would like to have a alpha on the root of my hair (like the target render). | |
27 May 2016
#8480 | |
Glad to help and hear you are getting better results!
You could composite two HairInfoTex maps together or with a Gradient Ramp using VW or UW coordinates. Thanks Michael |