Thanks for the links! I have watched those tutorials a couple of times but I'm running into issues with the following:
I need to be able to apply different textures to different groups of hair (feathers) since peacocks have different types of feathers on their tails. I also need to be able to size them - the back row being the longest and the row closest to the back of the bird being the smallest.. And I need to be able to control the number of feathers per row - or at least close to it. The rows start out at 8 and go to 31 feathers for each row and there are at least 10 rows of feathers. Arrangement etc should look staggered.
On top of that I need to create some sort of dynamics for some of the feathers - I was trying to use the modified feather tutorial but gave up when I saw there wasn't really a way to indicate what color the tiny hairs would be along the sides. I need irridescent color in different intensities... which is a tall order, I know.. Here is one of the tutorials I was using to create a Dynamic Peacock feather that I was going to use on the tail rig: https://www.youtube.com/watch?v=YOv6RubrTbY I think I can get really close as far as the shape but there is also a need for dynamics on the original mesh as it need to bend a bit and flex when moving as well as the tiny feather hairs moving.
Any ideas would be great. I know it's a tall order and I've definitely hit a wall on this bird.