Posted by: | ![]() | frodo |
Data created: | 20 January 2017 |
Hello, I'm new to Ornatrix so be pation with me :) Our pipeline is to export animation from Maya to Max via Alembic and my question is how to transfer groom from Tpose created in Max to Alembic and then simulate the hair. I dont find any info about this topic. Thanks | |
20 January 2017
#11238 | |
Hi Mr. Frodo, You can find more information about this topic in our documentation: https://www.youtube.com/watch?v=Wh3MexptTrI https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Exporting_Hair_to_Alembic.html https://ephere.com/plugins/autodesk/maya/ornatrix/docs/1/Animation_Cache_Operator.html#Tutorial-and-Sample-Scene Jeordanis Figuereo (Product Designer. EPHERE Inc.) | |
20 January 2017
#11239 | |
Thanks for reply, but I'm not sure if this is what I'm asking. I try to explain it futher step by step. 1) do some character in Max and start working on hair lookdev on Tpose 2) export character model to Maya for animators 3) import animated character back to Max as Alembic cache 4) transfer finished hair to Alembic character and simulate the dynamics 5) after then bake the hair to Alembic and render it... this step is OK and its what you answer is about and I understand it
Thanks a lot | |
20 January 2017
#11240 | |
21 January 2017
#11241 | |
25 January 2017
#11291 | |
Hello, thanks for help! I'm just test it and it seems to work, but I need to use uv based guide distribution. Progressivefx s.r.o. Korunní 810/104 101 00, Praha 10, Czech Republic VAT Nr.:CZ24258482, TAX ID:24258482 |