Thanks for reply, but I'm not sure if this is what I'm asking. I try to explain it futher step by step.
1) do some character in Max and start working on hair lookdev on Tpose
2) export character model to Maya for animators
3) import animated character back to Max as Alembic cache
4) transfer finished hair to Alembic character and simulate the dynamics
5) after then bake the hair to Alembic and render it... this step is OK and its what you answer is about and I understand it
Thanks a lot