MassFX was developed by Nvidia. Autodesk doesn't release updated versions of MassFX to its existing customers. However, this isn't a problem as Nvidia, the people that developed MassFX, produce a plugin for 3ds max called PhysX. PhysX is identical to MassFX, but will differ because it will always be more up to date.
With the system-unit-scale set as centimeters,
I create a sphere with a radius of 100mm.
I move that sphere up by an arbitrary value to clear what will be the ground-plane in the physics simulation.
I then, using Ornatrix version 5.0.7.9756, apply "Quick Hair" to that sphere. "Fur Ball".
I then select "Ox Edit Guides" in the modifier-stack and then apply a "Dynamics Modifier".
Then, on the MassFX/Physx toolbar, I press play. The hair falls down without retaining its shape.
I "Reset the simulation", increase the "Spring" value to maximum and press play. Again, no observable change is to be seen.
Decreasing the density to the lowest setting, whilst the Spring is at a maximum, does yeild a small change, but nothing usable.
PhysX plugins: https://developer.nvidia.com/gameworksdownload