Considering Buying, but have a question about proper workflow on Animated Meshes

 
 
 
Posted by:nildoe
Data created:3 March 2017

Hello, Michael or Jeordanis, Marcel told me one of you could help me out, but obviously if someone else can pitch in Id appreciate it.

I use Hairfarm for a long time, but now im considering changing to Ornatrix, I have a question regarding workflow...Up until now I have Creating Proxy meshes for the eyebrows/beards and use them as "placers" for hair, and in order for them to move along with the Character I apply a skinwrap to them and works very well...BUT my issue comes when I want to MERGE the whole character to a differente scene and at a different location in space...my hairs go all over the place, in order for me to fix, i have to put the character in SETUP Mode (APose) at frame 0 and press the reset button on skiwrap and then it will work as expected... My question is, is there a BETTER way to deal with this?

One solution i can think of is to apply a "poly select" to the original mesh and select the polys and use that, but then i would have a long Mod stack i would like to avoid,i.e., I would have on poly select for the eyebrows, another for the beard etc etc. :(

Another concern I have is when using Turbosmooth, if i use that wont that mess up the location of the hair?

Nildo

Hi Nildo,

Another concern I have is when using Turbosmooth, if i use that wont that mess up the location of the hair?

If you use a Turbosmooth in the distribution mesh you can have problems because changing the topology of the mesh will force Ornatrix to re-interpolate the guides. You can make the hair in another mesh extracted from your main mesh, like a scalp, and attach this mesh to your character so they move together.

About your first question, I'm not sure, but I will ask Michael to see what we can come up with, he have more experience than me with animation, I will get back to you soon. But the first thing that come to my head is transfering the hair from your APose character to your animated character in the final scene using the Detach Selected Hair from Surface option, generating a Hair Preset and then load the preset in the new character and scene. 

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Skinwrapp is a good workflow for this. If its just an issue on merge I think its acceptable to 0 out the character in "APose" for this. Many studios do this as practice for all sorts of situations from cloth, to hair, to muscles. If you do this merging a lot and its taking upt time its likely somethign that can be scripted. 

With that said if it happens everytime you open the file etc its worth looking into. If you could create a test case with a simple sphere that has a skinwrapped eyebrow setup, I will be happy to take a look. 

Thanks

Michael

Thanks to both for replying! :)

Actually my main issue IS to do with the skiwrap mod yes...i wouldnt even mention the turbosmooth possible issue if skinwrap would just work!...but Michael just put my mind at ease...its nice to know that my workflow is similar to other studios..and yes having  a script would definetely speed up things...I will look into that solution thanks a lot for your Tip Michael.

For the scalp its not an issue because I do it just like that..I extract the mesh, and since it does not deform just a link works..problem comes when u have to add eyebrow, eyelids, beards etc that have to follow deformations...