I like the Ox Hair Mesh from Strips modifier, and I was wondering if it's possible to separate the hair strands from the geo and turn them into splines? For example: I would like to model the hairstyle with geometry then use the Ox Hair Mesh from Strips modifier to turn my beautifull modeled hairstyle into splines that I can attach to the skull of the character. I can later use to style further and render independent to the modeled geometry?
Eventually having the same hair style for the same character in 2 forms one as a geo model and the second as real hair that I can render in hero up close and personal shots.
Is that possible with this modifier? If not can you please recommend a different solution to get the same result?