Distribution Surface

 
 
 
Posted by:magilla
Data created:9 March 2017

I have Baked Guides and when I select mesh as distribution surface the guides all translate to world zero - what am I missing?

Hi,

You are trying to ground baked guides to a distribution surface?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Yes, this is related to the render error. I have some whiskers that are splines, they get the render error every time so I baked them to guides but I can't pick a distribution surface without them translating to world zero.

I see, uncheck Roots Detached in the Ground Strands modifier.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)