Posted by: | magilla | |
Data created: | 10 March 2017 |
hey, in my renders I'm getting some extreme flickering (more like hair changing direction) localised to a section of the character where the geometry interescts itself. There are no dynamics and the hairs/guides in the playblasts look solid, no unexpected motion. The polygons are not flipping or doing anything weird but they do intersect at two points and the flickering only occurs at this area. Remember root position is on, remember clusters is on - anything else I might be missing? Would this be related to some sort of "push away from surface" function? |