Frizz scale

 
 
 
Posted by:magilla
Data created:13 March 2017

It seems that frizz scale is based on the length of the hair, rather than world space, so longer hairs appear less frizzy

Can anyone confirm or deny?

Yes, you are correct. Frizz is computed based on the scale you manually assign and a point's position along a strand's length, not its real-world length. I suppose we really should have an option for absolute scale not relative. But I don't think world space is a good idea since frizz would be too sensitive to each scene. Instead maybe it can take the length of the shortest strand and use that for reference. Though that would add some overhead to the calculation.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

perhaps world scale is the wrong terminology, but some sort of fixed scale is necessary. At the moment I have to paint masks for longer guides and add multiple frizz modifiers to try and achieve the same consistency throughout a groom.