Hi all,
We're using feathers on an eagle but I'm having trouble setting them up as I need them. I've used the groom as a base but the issue comes when I try to texture them. We have the eagle model as a base, the feathers on top and then I also need to apply a light material tattoo on top of that. How can I go about doing that?
I think somehow I need to keep the UV's from the base mesh for the feathers also so I can apply the same texture to the feathers.
Is there a way of using multiple UV channels on feathers? Or perhaps a way of having the feathers take the UV's from the base mesh?
If I need to provide part of scene to help explain it please give me an email address to send it to.
Thanks,
Max