Hi Jeordanis, thanks for replying... before anything else, were you able to see what was wrong with that other file?
regarding this issue, please see pics...the file "EverydayUpDo_Dazhair" is a render of the file "OriginalMesh", I then had the idea of taking it apart and then recreate it like Im doing in file "EverydayUpDo_Converting_OX.jpg" after this is all done Id llike to take ALL "hairFromMeshstrips" and turn them into one, is it possible? Hairfarm has a function like this, i wondered if we could do the same in OX.
The reason why Im trying this workflow is because is much faster to convert to Hair and re-orienting etc using the feature "Hair from Meshstrips"..and I could it in stages (i.e. per ID) as it can get to a point where we just see a a big pile of splines and then it gets confusing..Im I making sense? :).
Also What would be the best way to animate this hairstyle? Thru Cloth in parts where the hair moves? seems painful. It would be much easier if we could somehow use a dedicated Lucid solver for this and adjust parameters "on the fly"