Combining Hairs to one

 
 
 
Posted by:nildoe
Data created:23 May 2017

Hello, I use daz as a human modeling application, and there are also a lot of Hair objects that i can use..and they look like strips..some more complex than others, I wanna take these objects, convert to ornatrix and prepare a library so i can use them in other characters..since i few of them a complex, but they have material ID for different areas of the hair so its better this way i can concentrate of sections...is it possible to then take all parts of the hair and combine them into one hair style?

Hi,

If I understand correctly,  you can take other parts of the Hair, convert them to splines using a Edit Spline modifier on top of guides, got out another hair object and import those splines into the hairstyle using the Edit Guides modifier and the Import Curbes/splines function.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi Jeordanis, thanks for replying... before anything else, were you able to see what was wrong with that other file?

regarding this issue, please see pics...the file "EverydayUpDo_Dazhair" is a render of the file "OriginalMesh", I then had the idea of taking it apart and then recreate it like Im doing in file "EverydayUpDo_Converting_OX.jpg" after this is all done Id llike to take ALL "hairFromMeshstrips" and turn them into one, is it possible? Hairfarm has a function like this, i wondered if we could do the same in OX.

The reason why Im trying this workflow is because is much faster to convert to Hair and re-orienting etc using the feature "Hair from Meshstrips"..and I could it in stages (i.e. per ID) as it can get to a point where we just see a a big pile of splines and then it gets confusing..Im I making sense? :).

Also What would be the best way to animate this hairstyle? Thru Cloth in parts where the hair moves? seems painful. It would be much easier if we could somehow use a dedicated Lucid solver for this and adjust parameters "on the fly"


Attached Files:
Image 1Image 2
>Original+MESH.JPG (459987 bytes),

Hi again Nildo,

You have three hair objects based on HairFromMeshStrips that you want to merge into one single hair object, right? You can try using the "Add" button in the HairFromMeshStrip object to add the other two stips, then copy the modifiers from the other two hair objects, in Hair Parameter turn ON Mat. Id as Strand Groups: This will use your material IDs as strand groups, then use the Strand Group function in every modifier to isolate the effect to the desired modifier. You need this in case you don't want the copied modifier to affect the previously created hair. Let me know if that makes any sense.

were you able to see what was wrong with that other file?


Sorry, I though you've found a workaround to acomplished what you where looking for. Please remind me what was the problem again.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)