Specific Questions About This Plugin For Real-Time Hair

 
 
 
Posted by:NikLonberg
Data created:2 June 2017

Hi there, I'm a 3D Game Artist Student and am looking to try out this awesome plugin for creating real-time hair. I have some very specific questions I would love to have answered by those of you who know it inside and out.

1. Can it create hairmesh strips from the splines/hair styling that you create?

I find styling hair manually really difficult, and hope that I can use this plugin to atleast get a really good base that I could tweak manually

2. Can it automatically UV the created mesh strips? 

3. Can it bake the beautiful generated hair onto mesh strips for use as a texture?

I am awful at painting hair, and if Ornatrix could help me in creating realistic and awesome results, that would be great.

4. Can it bake alpha, diffuse and normal maps for you?

5. Can you use ornatrix to create flow/directional maps for the hair?

 

Thanks so much for reading, and hopefully replying Smile

Hi Nikolai,

1. Yes, you can do this by using the MeshFromStrands modifier.

2. Yep, the MeshFromStrands modifier give you a lot of options for UV generation.

3. We have a tutorial explaining this process here: https://www.youtube.com/watch?v=1answy5ybCU

4. Yes, you can bake the alpha using the process explained in the link above or using any supported render engine.

5. Yep!

Watch the linked video and take a look into the MeshFromStrands modifier documentation adn you are good to go:

https://ephere.com/plugins/autodesk/max/ornatrix/docs/5/Mesh_from_Strands_Modifier.html

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thank you so much for the quick reply and clarification! You've been a massive help, thank you so much !!