Hi Karl,
To get more opinions of experienced artists you might want to post in our Facebook group "Ornatrix 3dsmax User Group" and "Ornatrix MayaUser Group".
My suggestions: For the short fur you would want to use a bunch of guides to control the flow and a Length modifer and maybe a texture map to control the length in different areas, SurfaceComb modifier can help you to set the initial flow of the fur.
For the long hair I would use GuidesFromShape to create the hair from Splines, then with GroundStrand you can ground the hair to a separate distribution mesh so you have individual hair objects for the fur and the hair (Head, Lengs, Tail).
There are different ways to do this, I think this is try and error until you find what is best. However, you can probably find more experienced grooming artists in our Facebook groups.