Hi Karl,
To get more opinions of experienced artists you might want to post in our Facebook group "Ornatrix 3dsmax User Group" and "Ornatrix MayaUser Group".
My suggestions: For the short fur you would want to use a bunch of guides to control the flow and a Length modifer and maybe a texture map to control the length in different areas, SurfaceComb modifier can help you to set the initial flow of the fur.
For the long hair I would use GuidesFromShape to create the hair from Splines, then with GroundStrand you can ground the hair to a separate distribution mesh so you have individual hair objects for the fur and the hair (Head, Lengs, Tail).
There are different ways to do this, I think this is try and error until you find what is best. However, you can probably find more experienced grooming artists in our Facebook groups.
Jeordanis Figuereo (Product Designer. EPHERE Inc.)