I was wondering if it is possible to take the hair and drive the anisotropy direction of the underlying mesh with VRay. I basically need a b/w map which contains the hair flow direction. Either baked or procedural. My goal would be to have the same anisotropic highlight directions I have with the hair applied, but only using the underlying mesh for that so the look stays similar when I disable the fur. Of course not exactly the same, but at least the highlight direction/anisotropy. Possible?