Hi,
Sorry for the delay. Normally to get instanced feathers you should turn ON Per-Strand UV Coords. in OxMeshFromStrands. This should help you to map one texture to all the feathers, something like this:
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This is in Maya, but it seems this is not working on Max for some reason. I will report this problem, if there is a bug we will fix it as soon as we can. Thank you!
Attached Files:
Jeordanis Figuereo (Product Designer. EPHERE Inc.)