Feather color and opacity

 
 
 
Posted by:bigstar
Data created:10 January 2018

Is it possible to control both the color of a feather (based on the underlying mesh color) and also assign per-strand mapping (on another channel)? The goal is to make feathers that have an opacity map around the edges but also derive their color from the mesh diffuse color.

Thanks!

Hi Josh,

Sure you can, you just have to add multiple UV channels to the feather in OxMeshFromStrands modifer. Then you can have a two shaders: One to drive the opacity of the feathers using Per-Strand UVs and another shader to drive the overal color using the UVs of the distribution mesh instead of Per-Strand. I hope this helps.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Perfect! After taking another look, I realized that the "Current Channel" option was contextual, which I did not notice before. Thank you for such a quick reply!

No problem! Feel free to show your results in out Facebook User Group.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)