Hi all,
I am experimenting a few ways to do some eyebrows for characters that will be procedrually generated, so I am trying to think of ways to mix up the eye brow generation.
I have also been experimenting with distribution maps a little.
Couple of questions
1. Any way to randomise the distribution even more when being distributed by material ID's?
2. What are some suggestions to soften the outline of the distribution on the materia ID's? The only way I can think of is by using a map.
Maybe I am going about it all the wrong way!
Any suggestions welcome!