fur dynamics workflow

 
 
 
Posted by:Gardeler
Data created:20 April 2018

Hi

I am doing some tests on a furry charracter. However, when I try to run dynamics on it, it crashes due to too many hair guides. If I decrease the numbers of guides, the fur gets very "clumpy" on smaller areas, like the arms.

-Is there some sort of workflow desciption for creating realistic and dense fur that can be simulated? Or a video? The ones I have found seems very basic and simple.

-Could there be an issue with the surface? It seems like it is not generating as many guides as it claims. (I have tried all the different distributions.) At least it looks like more if I try it on a sphere with the same settings. In my case the geo is a static alembic.

-Is there a max count of guides that dynamics can handle? The whole dynamics setup seems very flaky and crashes easily, (as it is mentioned in the docs as well.) In my case, I need to reboot max to make it work after the dynamics engine crashes wich is time consuming. Any plans for develop a different engine for the dynamics?

 

I'm at work so I can't say what version I'm using, but I will check later.

 

Thanks!

 

Martin

Hello Martin,

 

The first thing I would look at is the number of segements. Short fur should only need maybe 3 or 4 to simulate. With a low segment count you should be able to get a larger guide count. Please feel free to post a simplified example scene and we will have a look too.

 

Thanks

Michael

Hi Michael

Thank you for your super quick response! I have already done that, and even if it did allow me to sim more guides than before, it wasn't enough for me. :)

I should be able to send you the scene as that is probably better for you to look at. Do you have a place I can send it to you only?

Sure you can send it to michael.mccarthy@ephere.com. please do try to simplify the scene as much as you can with minimal dependancies.

 

Thanks

Michael