The hairs are first created on a spline, then grounded to a super thing strip of geo. After a bit of trimming with an 'OX Edit Guides' modifier, I get guides like in my other post I left today:
https://ephere.com/plugins/autodesk/max/ornatrix/forums/general/thread_8186.html
The guides are quite close together, but when I use 'Uniform Distribution' for my hair, the hairs become quite far apart, and they appear to be on top of themselves. I would expect the hairs to be uniformly distributed, but bunching up as you can see in the inserts. I've attached a file in Max 2017 that shows what is happening. The screen left side of the feather is attempting to use 'Uniform Distribution', while the right side is using 'Random (per face)'.
This file also illustrates my issue with my other post as well.
Thanks!