Posted by: | mariopece | |
Data created: | 9 August 2018 |
Hello guys, I'm having a little trouble to handle with this workflow, maybe someone can help me with it. The grooming was done in 3ds max over a spline:
But we are doing the rigging and animations in Maya, and backing to 3ds max as a pointcache. All another objects as scalps worked fine, but was a mesh, so we hadn't any problems to sendo to Maya and back it to 3ds max. This particular spline we can't do it. I already tried alembic, fbx, ornatrix alembic, no one worked.
In the maya it's importing fine:
But when I export to 3dsmax back as alembic, I got this:
There are some another way to do it? |