Hi Jeordanis, thanks for the reply. The problem that I'm facing is I'm not able to apply a "ox Guides From Shape" modifier in the vrayProxy. It applies but when I do it, the splines disappears as the splines was a mesh and not a shape definitely.
My workflow is:
- Create the grooming and style in 3ds max.
- Export the curves in fbx to maya, rig the char and animate in the maya.
- Export back to 3dsmax. (the problem goes here). For the char I'm using point cache to ues maya animation data.