Hi people.
I'm starting to try to render hair with vray for 3ds. I use fibermesh from zbrush imported as spline in 3ds, instead of hair and fur i use ornatrix that allow me to convert every single spline in a hair, give me, theoretically a better controll on the hair itself.
The problems seems to come when i try to render, from this point on, i have no clue about what i have to do, the tutorial around internet seems to be prety clueless and vague and have the feeling that i miss something important somewhere.
Those are my most recent results.
(the first one is the fiber mesh that i imported from zbrush)
The biggest problem seems to me, the absence of a properly shadows, the light seems pass right through away the hair, there is no shadow to the base of sculpt or in the hair itself, no transluceny, no occlusion.
I don't know; all the hairs seems pretty lame, but the shadows are the problem the more concerns me.
If you have some tip or advice, or some guide to offer, will be very appreciative, any advice, about maybe map for diffuse, trasmission, shadows is welcome :)
Thank you for your attention and sorry for my broken english ^^'