Issue with Rendering Hair with vRay for 3ds

 
 
 
Posted by:Laurelion
Data created:17 October 2018

Hi people.

I'm starting to try to render hair with vray for 3ds. I use fibermesh from zbrush imported as spline in 3ds, instead of hair and fur i use ornatrix that allow me to convert every single spline in a hair, give me, theoretically a better controll on the hair itself.

 

The problems seems to come when i try to render, from this point on, i have no clue about what i have to do, the tutorial around internet seems to be prety clueless and vague and have the feeling that i miss something important somewhere.

 

Those are my most recent results.

 

 

(the first one is the fiber mesh that i imported from zbrush)

 

The biggest problem seems to me, the absence of a properly shadows, the light seems pass right through away the hair, there is no shadow to the base of sculpt or in the hair itself, no transluceny, no occlusion.

 

I don't know; all the hairs seems pretty lame, but the shadows are the problem the more concerns me.

 

If you have some tip or advice, or some guide to offer, will be very appreciative, any advice, about maybe map for diffuse, trasmission, shadows is welcome :)

 

Thank you for your attention and sorry for my broken english ^^'


Attached Files:
Image 1Image 2Image 3

Hi,

Are you using the VRay modifier on top of the Ornatrix hair?

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Just to clarify, Ox hair rendering is very simple in most cases. Deep Shadow Maps and translucent Shader are intended to be used with Scanline render. Most modern render that support Ox don't need any of this. To render the hair correctly, make sure to add the VRay Ornatrix modifier.

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Hi, thanks for the answers.

Yes i use vRay Modifer on top of the Ornatrix hair.

I haved doubt about the pipeline of my hairs. With Hair from guides i used spline as hair directly, but i try in differenti way (using spline onl as giude and generate hair by base) and the effect seems pretty much the same.

This is how far i could go.

I think that shall be more shaded in the zone that i pointed with the arrow. But i don't know if it's right or how i can achieve this results.


Attached Files:
Image 1