Basic Feather workflow

 
 
 
Posted by:matts
Data created:24 October 2018

Hi there. I am coming from yeti and Xgen and abouit to start a groom for a fairly photorealistic kiwi (new Zealand bird)
I am wondering if anyone can give me any tips for a decent workflow technique to skip some traps and speed the process up. Maybe a basic Ox Stack to start with. 

I am hoping to use just feathers, no fur and blend around 3 or 4 different feathers together for different regions ranging from the head to ass. 
Should I start with the preset feathers or from scratch?


Thanks for any advice

M.S

Hello,

I think the basic tutorials we have in our channel can help you get started with feathers. Have a look here:

https://www.youtube.com/watch?v=s1HCGgp4li0

And:

https://www.youtube.com/watch?v=ucHke9PzL1M

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

Thanks Jeordanis,
Those tutorials were pretty useful for a basic setup. 

Is there a way to make density link to the size of feathers? In my case I have tiny feathers at the beak and they grow streadily as they move towards the back, so as the feathers get smaller I need more of them.

Yes, you can use the GenerateStrandData modifier to create a StrandChannel that can control the density based on the lenght of the guides used to propagate the feathers. Check out the documentation for the GenerateStrandData modifier here: https://ephere.com/plugins/autodesk/max/ornatrix/docs/5/Generate_Guide_Data_Modifier.html

Jeordanis Figuereo (Product Designer. EPHERE Inc.)

He Jeordanis,
I have some more testing to go ith using GenerateStrandData,
In the mean-time I noticed that the sample eagle scene has the same effect working but it doesnt have any Strand data.

From what I can see, it has custom Length and width map multiplier textures to control scale, and a texture in the distribution multiplier which does what I am looking for.
Is GenerateStrandData of any benefit?

Thanks!
ps. I'm loving Ornatrix so far! good job