Posted by: | EPHERE | |
Data created: | 17 December 2015 |
Alessandro Baldasseroni, a great Italian character artist at Riot Games, created this awesome looking creature in his latest personal project: Swamp Creature. Ornatrix was used for all hair effects: The characters model has separate hair emitters for hair, beard, eyebrows, and fur on the arms. A map was used to control the placement of the hairs in conjunction with other Ornatrix distribution parameters. Alessandro: "A distribution map placed into the hair from guides modifiers for head hair, beard, and eyebrows played a crucial role to have a more natural hairlines and transitions with the skin." The hair stack consists of a number of parametrix operators used to apply various grooming to the hair. Alessandro: "Combing is pretty straightforward: basic ornatrix combing tools, trying to get some distributed clumping with hair clustering and strand clustering modifiers". V-Ray was used to create materials and render the hair. "Shader is VrayHairMtl with VrayHairInfoTex in each relevant slot." The final beauty closeup: Marsel Khadiyev (Software Developer, EPHERE Inc.) |