Ornatrix used for "Swamp Creature"

 
 
 
Posted by:EPHERE
Data created:17 December 2015

Alessandro Baldasseroni, a great Italian character artist at Riot Games, created this awesome looking creature in his latest personal project: Swamp CreatureOrnatrix was used for all hair effects:

Result

The characters model has separate hair emitters for hair, beard, eyebrows, and fur on the arms. A map was used to control the placement of the hairs in conjunction with other Ornatrix distribution parameters.

Alessandro: "A distribution map placed into the hair from guides modifiers for head hair, beard, and eyebrows played a crucial role to have a more natural hairlines and transitions with the skin."

Separate emitters

The hair stack consists of a number of parametrix operators used to apply various grooming to the hair.

Alessandro: "Combing is pretty straightforward: basic ornatrix combing tools, trying to get some distributed clumping with hair clustering and strand clustering modifiers".

Combing

V-Ray was used to create materials and render the hair. "Shader is VrayHairMtl with VrayHairInfoTex in each relevant slot."

V-Ray

The final beauty closeup:

Closeup


Attached Files:
Image 1Image 2Image 3Image 4Image 5Image 6

Marsel Khadiyev (Software Developer, EPHERE Inc.)