Title: | Moov Physics, better strand control. |
Category: | Workflow |
Status: | Considered |
Priority: | |
Posted By: | Vincit ( Nareg Kalenderian ) |
Date Created: | 26 April 2020 |
Description: | Hello, Moov physics is a welcome addition to Ornartrix but after some tests i seem to find myself going back to cloth for many reasons espaecially for things like ponytails and for more control over the animations, notbaly on tied up hair styles. However there is one area I think could make moov physics more practical (for me at least) especially for smaller hanging hairs and curls. - I wish I had better control over which areas of the strands are influenced by Moov. For instance I would like to be able to tell Moov via gradient map what areas to 100% apply physics on and which areas to keep as they are. No matter how much I played with the attract and other stiffness settings, Moov always sims everything starting from the root and avoids keeping things as they are unmoved. I was hoping the animation cache would have a spot for gradient map on the "Apply amount" section, as a workaorund, so that at least I could cache the aniamtion and then apply a map perhaps. But alas there isn't one. Maybe there is a way but I haven't found it yet? In any case, hope to see such helpful additions in the future, thank you. |