Description

Title:Display Render Thickness in Viewport
Category:Workflow
Status:Implemented
Priority:
Posted By:Danny ( Danny Young )
Date Created:9 April 2014
Description:

I like how viewport hairs disappear when you plug in a distribution map.  That functionality would work nicely in the Render Settings, too.  For example, a black area would thin the hairs out to zero and a white area would display them at full thickness, then everything in between.

It's nothing imperative but I thought I'd throw it out there.

Thanks!

Follow Ups

Howdy Danny,

Thanks for the request. I tested this using OX Render Settings Thickness Map. Seems like it does what your looking for. Let me know if there is something more your looking for.

Thanks!

Michael

Oh BTW in my test I am using OX Mesh From Strands to display the hair in the viewport. 

Oh that's right!  I didn't think about the Mesh from Strands because we're almost always using the VrayOrnatrixMod.  So I guess I'd modify my request to have that functionality work with that.

This is something I'm still trying to wrap my head around: displaying hair thickness in viewport without mesh from strands. Currently it is using line primitives to draw hairs in viewport, which are always 1 pixel wide. Part of my V3 TODO is research how to best do this with Nitrous viewport potentially. Seems like displaying hairs as a mesh is the only way but maybe it can be done more efficiently.

Marsel Khadiyev (Software Developer, EPHERE Inc.)

Hmm... Maybe if you can't work around a direct thickness visualization method you could have an option to represent the thickness based on color variation.  Thicker hairs are blue and thinner ones are red or something like that.  Just spit-balling.

Yes, it is a possibility but it'd require a lot of artist imagination ;)

Marsel Khadiyev (Software Developer, EPHERE Inc.)